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pala3

President’s Council on Fitness backs Wii, Kinect and other video games

May 15th

Posted by admin in Motion Exergames

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by Lenny Berstein

Washington Post

We called it “the devil’s machine” in my house, and the Faustian bargain we struck over that first Nintendo 64 would have impressed Lucifer himself. We bought it for my son when he was perhaps 7; it provided countless hours of contentment for him and an equal measure of downtime for Mom and Dad.

But — stop me if you’ve heard this a million times — if we didn’t intervene, he could sit in front of it forever, transfixed by the flashing lights and the endless challenge of achieving higher scores.

Later, that old Nintendo gave way to a More >

Active Gaming, aerobics, camera exergaming, cardiovascular, cardiovascular exergaming, cognitive performance, dancing, exercise technology, Exergame, Exergaming, exergaming machines, fitness, Interactive Fitness, Interactive Gaming, istep, JCC, martial art, online exergaming, Physical Education, Positive Gaming, rhythm exergaming, sensory exergaming, Sensory Feedback, sensory motor learning, Sensory Technology, The Active Gaming Company, Virtual Fitness, workout exergaming, YMCA
idance kids 1

Using iDance in Student Teaching

May 1st

Posted by admin in Motion Exergames

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This Friday, April 27, Professor Yang allowed me to borrow the iDance system to bring to my student teaching placement in State Street Intermediate School in Skaneateles, NY.  This school is grades 3-5 and the class sizes range from 18-48 kids in one class.

Having the opportunity to use this system took a lot of planning and plenty of time training with the materials.  Going to Boston, MA with Professor Yang in March to present the Exergaming systems was the start to this opportunity.  This was followed by many days in the Exergame lab using the system and getting used to More >

Active Gaming, aerobics, camera exergaming, cardiovascular, cardiovascular exergaming, cognitive performance, dancing, exercise technology, Exergame, Exergaming, exergaming machines, fitness, Interactive Fitness, Interactive Gaming, istep, JCC, martial art, online exergaming, Physical Education, Positive Gaming, rhythm exergaming, sensory exergaming, Sensory Feedback, sensory motor learning, Sensory Technology, The Active Gaming Company, Virtual Fitness, workout exergaming, YMCA
big_iDANCE2_song_selection

Positive Gaming, Motion Fitness partner and the team behind iDANCE releases the Positive Gaming™ iSTEP Software!

Apr 25th

Posted by admin in Motion Exergames

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The Positive Gaming team, the original creators of the dance game multiplayer concept and the award winning software called iDANCE as well as the Impact series of top level dance mats, are thrilled to announce the release of the much anticipated Positive Gaming™ iSTEP!

After iDANCE was created it has reached worldwide success, being the market leader in its field on every single market that has active distributors of products that combine exercise with fun and games. Because iDANCE is a high end product within a price range that is out of reach for a number of interested and potential customers, More >

Active Gaming, aerobics, camera exergaming, cardiovascular, cardiovascular exergaming, cognitive performance, dancing, exercise technology, Exergame, Exergaming, exergaming machines, fitness, Interactive Fitness, Interactive Gaming, istep, JCC, martial art, online exergaming, Physical Education, Positive Gaming, rhythm exergaming, sensory exergaming, Sensory Feedback, sensory motor learning, Sensory Technology, The Active Gaming Company, Virtual Fitness, workout exergaming, YMCA
5peo415

Schools find active kids make smarter students

Apr 23rd

Posted by admin in Motion Fitness

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Article by: HERÓN MÁRQUEZ ESTRADA , Star Tribune

Local results echo a growing body of research showing a connection between physical activity and academic performance.

When students at Meadowview Elementary in Farmington needed to improve their reading scores last fall, they were turned over to physical education teacher Joe McCarthy.

Each morning for months, McCarthy had the students spend 15 minutes running or shuttling from side to side in the gym. It wasn’t any type of punishment, but part of a growing trend in education that focuses on increased physical activity to improve learning.

The students were selected based on their scores on fall More >

accelerometers, Actical, Active Gaming, Activio, affective, ArmBand, BrainBike, cognitive, DDR, exercise technology, Exergame, exergame station, Exergaming, EyeToy, Gamebike, Heart Rate Monitors, iDance, Interactive Fitness, ISTE, Kinect, move+, NASPE, PE, pe technology, personal learning network, Physical Education, Polar, professional development, psychomotor, rockstar pe, RT3, S2H, smart cycle, Stephen Yang, Suunto, technology, The Active Gaming Company, Uncategorized, Wii
DSC00002-003

ExerGame Lab Demo at SUNY Cortland

Apr 17th

Posted by admin in Motion Exergames

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As PE teacher-candidates prepare for student-teaching and a career in transforming children’s lives, they will be required to demonstrate their ability to impact learning with the assistance of technology (Standards established by NASPE, NCATE, ISTE). Given the ubiquity of technology in society today, I feel it is our responsibility as teacher educators to demonstrate competency in multiple forms of technology and to provide meaningful learning opportunities that impact learning across the domains (psychomotor, affective, cognitive). We also have to keep in mind that they need to have the skills and understanding to provide great learning activities for their students once they start teaching.

We use social media, More >

accelerometers, Actical, Active Gaming, Activio, affective, ArmBand, BrainBike, cognitive, DDR, exercise technology, Exergame, exergame station, Exergaming, EyeToy, Gamebike, Heart Rate Monitors, iDance, Interactive Fitness, ISTE, Kinect, move+, NASPE, PE, pe technology, personal learning network, Physical Education, Polar, professional development, psychomotor, rockstar pe, RT3, S2H, smart cycle, Stephen Yang, Suunto, technology, The Active Gaming Company, Uncategorized, Wii
IMAG0242

Kenston High School to Host a Community Fitness Day with Exergaming April 15 in Bainbridge

Apr 11th

Posted by admin in Motion Events

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BAINBRIDGE – Kenston High School will host a community fitness day 1 – 4 p.m. April 15 featuring activities and Olympic gold medal gymnast Dominique Moceanu.

Moceanu will sign autographs and pose for pictures from 1-2 p.m.

Called Play Blue – In Motion, the event will take place in the main gym, auxiliary gym, the loft gym area and connecting areas. It is designed to connect physical fitness to academic achievement. Visitors are encouraged to come dressed to play.

Activities will encompass several zones, including fitness, nutrition a play zone and a spin and climb zone.

Each zone will feature a different activity, including More >

Active Gaming, Exercise, exercise technology, Exergame, Exergaming, federal grant, iDance, Interactive Fitness, Interactive Gaming, kenston, kenston school district, Kids Fitness, PEP, PEP Grant, Railyard, The Active Gaming Company
Efinger iDANCE

Physical Education Program Uses Premier Multiplayer Dance Concept

Apr 5th

Posted by admin in Motion Exergames

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Nestled in the heart of New Jersey are a few small towns believing in original ideas and concepts when it comes to education.  Progressive Physical Education programs are very few and far between but the Black Horse Pike Regional School District is on the cutting edge on implementing technology.

They believe that enhancing pupils’ growth by providing them with a creative, purposeful, and ethical atmosphere.  They are dedicated to providing their pupils an opportunity to achieve academic goals, develop good citizenship skills, and make a positive contribution to society.

During this pursuit of excellent programs the Black Horse Pike Regional School District More >

Active Gaming, aerobics, camera exergaming, cardiovascular, cardiovascular exergaming, cognitive performance, dancing, exercise technology, Exergame, Exergaming, exergaming machines, fitness, Interactive Fitness, Interactive Gaming, JCC, martial art, online exergaming, Physical Education, rhythm exergaming, sensory exergaming, Sensory Feedback, sensory motor learning, Sensory Technology, The Active Gaming Company, Virtual Fitness, workout exergaming, YMCA
bilde

Fun meets fitness at new Kingsbury business

Apr 2nd

Posted by admin in Motion Exergames

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With the touch of a button, a grid of multicolored LEDs on eFit & Sports’ Lightspace Play Floor comes to life. An electronic game of dodge ball is about to begin.

In the other corner of the room, an iDANCE system along the lines of Dance Dance Revolution allows up to four players at a time do their best “Dancing With The Stars” impression. One room over, a Makoto Arena — a triangle of 6-foot-tall towers that emit light and sound — sits ready to improve kids’ reaction times and fitness levels. The Exerbikes, stationary bikes that are used to control More >

Active Gaming, aerobics, camera exergaming, cardiovascular, cardiovascular exergaming, cognitive performance, dancing, exercise technology, Exergame, Exergaming, exergaming machines, fitness, Interactive Fitness, Interactive Gaming, JCC, martial art, online exergaming, Physical Education, rhythm exergaming, sensory exergaming, Sensory Feedback, sensory motor learning, Sensory Technology, The Active Gaming Company, Virtual Fitness, workout exergaming, YMCA
Ithaca

Ithaca Schools Introduce Active Gaming iDANCE System for Physical Education

Mar 27th

Posted by admin in Motion Exergames

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Long ago in the 1830′s, formal education in Ithaca took place at the Ithaca Academy. It was a private preparatory school for entry into college. By 1859 it was the largest school of its kind in the state with 345 students.

By fall of 1960, the present campus was opened near the south end of Cayuga Lake. The campus complex welcomed 1430 students.

Ithaca High School continues to evolve, adapting itself to the educational and social needs of the community. Today’s school enjoys widespread admiration for its diversity, strong academics and innovative education.

As part of their innovative education and progressive movement they More >

Active Gaming, aerobics, camera exergaming, cardiovascular, cardiovascular exergaming, cognitive performance, dancing, exercise technology, Exergame, Exergaming, exergaming machines, fitness, Interactive Fitness, Interactive Gaming, JCC, martial art, online exergaming, Physical Education, rhythm exergaming, sensory exergaming, Sensory Feedback, sensory motor learning, Sensory Technology, The Active Gaming Company, Virtual Fitness, workout exergaming, YMCA

Get Your Slime on with Exergaming at the Nickelodeon Kids Choice Awards Post Party

Mar 23rd

Posted by admin in Motion Events

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The 2012 Nickelodeon Kids’ Choice Awards annual awards show airs on the Nickelodeon cable channel, on Saturday March 31st.  This three-hour telecast will honor the year’s biggest television, movie, and music acts, as voted by Nickelodeon viewers.

The show features numerous celebrity guests and musical acts. In recent years, slime stunts have been incorporated into the show. The KCAs also host live entertainment with this year’s guest host being Will Smith.  This year as an addition to the show Motion Fitness will bring exergaming to the Post Party with all your favorite Nickelodeon friends!

Motion Fitness with be bringing the Motion TouchMagix.  This turns any More >

Active Gaming, Active Kids, Childhood Obesity, Exercise, exercise technology, Exergame, exergame fitness, Exergaming, Interactive Fitness, Interactive Gaming, Kids Choice Awards, Motion Fitness, Motion TouchMagix, nickelodeon, Nickelodeon Kids Choice Awards, Nickelodeon Post Party, Obesity, slime, The Active Gaming Company, Will Smith
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