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Happy Holidays!
Dec 23rd
Exergame Fitness wants to wish everyone a Happy Holiday season and we are looking forward to another successful year as we push even further into the concept and value that Exergaming adds to the fitness word.
We have some of the best partnerships in the industry and would like to thank the following people for making this industry grow year after year:
- Osama and Marc Exergame Dubai
- Daniel and company Exergame Korea
- Andres Exergame Europe
- Holly and Holly Exergame Canada
- Dr. Ernie Medina – Exergaming Ninja!
- Dr. Stephen Yang – Suny Cortland
- Emily, Bas and Ole – Positive Gaming
- Phil and Dan Lawler
- barry – Trazer 2 / TRAQ 3D
- Joe Dean – Dogfight
- Brett and Conan Exergame Australia
- Richard from Gamercize
- Gary and Brian from Lightspace
- Marian from Makoto
- and countless others….
Lets make 2010 a HUGE SUCCESS!
JCC of Ohio – iDANCE Exergaming Video
Dec 18th
This past week Exergame Fitness USA took a road trip to the east coast for a handful of Exergaming demonstrations with products in tow such as the iDANCE Wireless Dance System, Makoto Sports Arena and the Trazer 2. This video below was taken at the Columbus Ohio JCC that had well over 500 kids in attendance for this massive fundraising event. Just imagine how the iDANCE system can transform your club into something that kids LOVE to do along with the positive health benefits it delivers…
Exergame Fitness Attends Games for Health 2009
Jun 7th
Chicago IL – Chicago based company Exergame Fitness USA, will be attending the 2009 Games for Health Conference located in Boston, Massachusetts. This year’s conference features two-days of talks, more than 300 attendees and 40 sessions provided by an international array of over 50 speakers cutting across a wide range of activities in health and health care. Topics include Exergaming (Active Gaming), physical therapy, disease management, health behavior change, biofeedback, epidemiology, training, cognitive exercise, nutrition and health education.
Games for Health is a project produced by The Serious Games Initiative, a Woodrow Wilson International Center for Scholars effort that applies cutting edge games and game technologies to a range of public and private policy, leadership, and management issues.
The Initiative founded Games for Health to develop a community and best practices platform for the numerous games being built for health
care applications. To date the project has brought together researchers, medical professionals, and game developers to share information about the impact games and game technologies can have on health care and policy.
In addition to the Games for Health Conference, the Initiative is working to catalog use of games in health care, to assist current development, collect best practices, share research results, and explore ideas that might improve health care administration and policy.
Tommy Seilheimer, Vice President of Exergame Fitness adds:
“We attended the Games for Health Conference last year and brought a very popular Exergaming product called the Lightspace Play Floor. At that time, we met with many of the industry leaders when it comes to using videogames as a way to stay healthy. We also found that the social networking aspect of this summit is very beneficial to our industry meeting with key contacts from around the globe. We are ecstatic to be a part of the conference this year and are looking forward to bringing more products as this continues to grow every year.
For the 2009 conference we are going to have a few of the industry’s top Exergaming products set-up that include, The Lightspace Play Floor, Lightspace Play Wall and the 8 player iDance Wireless Multiplayer DDR System. Also, our very own Dr. Ernie Medina from XRTainment Zone will be in attendance to go over many aspects of the Exergaming industry with key people in attendance. Ernie Medina provides the much needed “medically based programming” for our Active Gaming locations and continues to lead the industry with his persistent approach to keeping Exergaming at the forefront of kid’s fitness.”
About Exergame Fitness
Exergame Fitness – The Global Leader in Exergaming (Active Gaming) Products and Medically Driven Programming for YMCA’s, Schools, JCC’s. Park Districts, Health Clubs, Hospitals, Kid Zones, Family Entertainment Centers, Casinos, Government/VA and more.
Exergame Fitness provides Facility Planning & Installation, Grant & Funding Assistance, Program Design & Product Training, Turnkey Marketing Support, Free Layout Designs & Concepts, Detailed Programming Curriculums, Finance & Lease Options and more. Exergame Fitness offers the lowest prices on any of the products they carry backed by a 110% Lowest Price Guarantee.
About Games For Health:
Games for Health, the leading professional community in the field of health games, unites the best minds in health care and game development to advance game technologies that improve people’s health and the delivery of
health care. Through their national and regional events, as well as extensive online resources, Games for Health brings together researchers, medical professionals and game developers to share best practices and forge new, game-based solutions to pressing health and health care challenges. Games for Health is funded primarily by the Robert Wood Johnson Foun
dation’s Pioneer Portfolio, which supports innovative ideas that may lead to significant breakthroughs in the future of health and health care. It was founded in 2004 by the Serious Games Initiative, a project of the Woodrow Wilson International Center for Scholars dedicated to applying innovative games and game technologies to a range of public and private policy, leadership and management issues. For more information, visit www.gamesforhealth.org.
About Games for Health Conference Sponsors
The Games for Health Conference is held in partnership with the Robert Wood Johnson Foundation’s Pioneer Portfolio, which has served as the leading sponsor of the Games for Health Project since 2004. The Pioneer Portfolio supports innovative ideas that may lead to significant breakthroughs in the future of health and health care; having recognized the transformative potential of games, its support has helped Games for Health to become the leading professional community in the growing health games arena.
Humana Inc., one of the nation’s largest health benefits companies, will also return as a premiere health care sponsor this year, providing support for several conference activities. Humana will present new initiatives from the Humana Games for Health (HG4H) program, which officially launched at the Games for Health conference in 2008.
Additional Sponsors include: International Game Developers Association, Virtual Heroes, Mass Technology Leadership Council, Muzzy Lane, H.I.L. Forum, Business Resource Team, Entertainment Consumers Association, Massachusetts Office of Travel & Tourism, Mary-Margaret Network, Breakaway Ltd and MODSIM World Conference & Expo.
Exergame Fitness Catalog (Download)
Jun 3rd
Download the new 2009-2010 Exergame Fitness catalog. This is the largest and most comprehensive Exergaming catalog in the industry.
iDance Wireless DDR System – www.exergamefitness.com
Jun 3rd
The iDance Multiplayer concept is an original idea from Positive Gaming, created and designed for environments such as Fitness Centers, Schools, YMCA’s, Park Districts and Leisure Centers. The Positive Gaming™ iDANCE Multiplayer System offers up to 32 wireless dance platforms for simultaneous play with up to three separate difficulty levels on screen at once.
The Positive Gaming™ iDANCE Multiplayer system is a fun and challenging group exercise dance game of both perceptive and physical skill. It is simple to learn, exciting to play and offers users a wide range of levels to play and achieve. It provides a wholesome exercise gaming experience for up to 32 players at the same time
For more information on ordering this product, please visit our website at www.exergamefitness.com or by calling 877-668-4664
Exergaming Europe!
Jun 3rd
Active Kids Score Higher: More Activity Time Adds Up to Better Learning
Jun 3rd
Active Kids Score Higher: More Activity Time Adds Up to Better Learning
By Active Healthy Kids Canada
Here’s good news for parents, teachers and legislators who want to help kids learn and excel: it’s easy as child’s play.
The 2009 Active Healthy Kids Canada Report Card on Physical Activity for Children and Youth, released in collaboration with ParticipACTION and the Children’s Hospital of Eastern Ontario Research Institute – Healthy Active Living and Obesity Research Group (CHEO-HALO), reveals that children who are more physically active are also more academically fit, resulting in better scores in math and reading, higher grades, greater perceptual skill and overall academic readiness.
“Being active feeds the brain, giving active kids an academic advantage over their peers who are more sedentary,” says Dr. Mark Tremblay, Chief Scientific Officer, Active Healthy Kids Canada. “We’ve always known that physical activity is essential for kids’ health and their long-term well-being. Now we know that it also improves school performance. A workout for your body is a workout for your brain.”
Unfortunately, this year’s Report Card gives most Canadian children a failing grade for Physical Activity Levels, with only 13% of Canadian kids getting the recommended 90 minutes of physical activity a day. The Report Card also assigns an F for Screen Time, as 90% of Canadian children are still spending too much time in front of television, computer and video screens. Also distressing are the grades for Active Transportation (a D, as most families live close enough to walk or bike to school, but do not) and for school Physical Education and School Policy, which rate a mediocre C- and C, respectively.
“Unfortunately, in our eagerness to ensure academic success, we’ve cut out time for activity in the school day and devoted it to sedentary study,” says Tremblay. “But research shows that reducing physical activity does not improve academic ability or test scores. Kids need to get up and move more to enhance physical and intellectual health and success at school.”
The Report Card does note that there is some reason for optimism, even with the overall failing grade. The number of Canadian children who are active is on the rise—up to 13% from 9% in 2006. It also offers solid recommendations for how our society can do better.
Teamwork the Answer to Making Time and Space for Play
School schedules are packed with heavy curriculum expectations, parents have intense work demands that eat away at family free time, and governments, as well as individuals, are feeling the pinch of today’s economy.
All true, agrees Michelle Brownrigg, Chief Executive Officer, Active Healthy Kids Canada. But there are solutions.
“Improving opportunities to be active is not an either-or proposition. It’s an investment with direct benefits that are immediate and lasting,” she says. “Helping the 87 per cent of Canadian kids who aren’t getting enough daily activity will take a concerted, joint effort.”
“Schools don’t sacrifice academic results when they devote time to Phys. Ed. The kids do as well or better than they did when all their work was at their desks. Most busy household schedules can find time for activity by simply turning off the TV or computer and going outside. Municipalities can and should invest money in parks and sport¾but they also need to consider policies and by-laws that act as barriers to play in their communities.”
Look around, says Brownrigg. See what you can do.
School:
Recognize the importance of physical activity. Treat Phys. Ed. classes as any other subject, with devoted time, skilled instructors and assistance for children who need extra encouragement or teaching. Offer an assortment of activities, from traditional team sports to individual activities like yoga or martial arts. Team up with children’s home supports and local community groups to ensure that the message of physical activity is communicated, just as the importance of homework completion is emphasized.
Home:
Parents can inquire about the activity policy in their children’s schools and insist that physical activity be integrated into the curriculum and overall school programming. For example, school fundraisers can promote movement with dance-a-thons or laps around the school.
You can also lead the way at home through modeling active behaviour and by scheduling time for play. Though families are feeling the time pinch, TV and computer time in most Canadian households far exceeds the recommended limit of two hours per day. For a better academic outcome for your child, replace screen time with active play.
Get children ready to learn by having them walk or bike to school each day. If your schedule doesn’t allow you to supervise the route twice a day, team up with neighbours to form a “walking school bus” or choose a daycare that uses active transportation. You can also emphasize the routine of daily play by packing a skipping rope or ball glove in your child’s knapsack, increasing the possibility that recess will be an active time.
Communities and Governments:
Communities are vital partners in increasing the opportunities for active play and for creating bridges between school physical activity and family activity. Supervising school and public play spaces in the hours after school can make investments in park infrastructure go further by increasing community use, helping kids and parents feel safe and encouraged to go out and play.
It’s great when municipalities can support active play in their communities through investment in sport infrastructure, but removing barriers to play can be just as important to improving kids’ health. Eliminating by-laws that restrict ball playing, road hockey and skateboarding in public areas means that physical activity becomes an easy addition to day-to-day living and part of a community’s culture and self-perception. The results? Safer streets, knowing your neighbours, higher test scores in your area and an increase in community commitment from kids and all residents.
Governments can also provide leadership in the area of physical play by putting activity on the public and political agendas. Active Healthy Kids Canada applauds the provincial Ministers of Sport, Physical Activity and Recreation in Canada, who have collectively set a target of increasing the number of active Canadian children to 20% by 2015, and looks forward to noting their progress toward that goal.
Active Play the Essential Ingredient in Better Performance
“When you add up better health today, decreased health care costs in the future and increased mental focus and academic results, it’s clear that being active is not an extra—it’s an essential ingredient in raising healthy, intelligent children who will be able to guide our society in years to come,” says Dr. Art Quinney, Chair of Active Healthy Kids Canada. “We all know that Canada needs people with good minds. And good minds grow in active, healthy kids.”
The Active Healthy Kids Canada Report Card is made possible through financial support from the Public Health Agency of Canada, the Lawson Foundation, Kellogg’s and the Heart and Stroke Foundation.
For more information or to download this year’s Report Card, visit www.activehealthykids.ca.
Exergaming Picture Video Collage
Jun 2nd
Here is a quick video picture collage of some of the Exergaming (Active Gaming) products we have installed into locations worldwide. To learn more about what Exergame Fitness can do for your facility, please contact us at 877-668-4664 or visit our website at ExergameFitness.com
Exergaming at Lambeau Field – Exergame Fitness
Jun 2nd
Exergame Fitness and the Green Bay Packers Tackle Childhood Obesity and Inactivity at the YMCA Healthy Kids Day Event | Over 2000 Kids | 4500 in Attendance GREEN BAY, WI – Thousands of kids packed the atrium at Lambeau Field, home of the NFL’s Green Bay Packers for the YMCA Healthy Kids Day on May 2nd 2009. Throughout the day, kids around the state were introduced to a popular new form of videogame exercise called “Exergaming”. Exergaming is a new form of exercise by playing video games that require movement and interaction on all different levels! Exergaming inspires physical activity through the most cutting-edge active gaming experiences. It is a fun and sustainable solution to w

Two popular Exergaming products that were provided by Exergame Fitness at the event was the T-Wall (Interactive Light Wall) and a Nintendo Wii dance and step system called Dance, Dance Revolution (DDR). The rules for T-Wall are simple but challenging: on a wall with numerous touch surfaces, red signals light up in sequence of varying positions and speeds. The user’s task is to deactivate the light as soon as it appears by touching the light on the wall. Act and react as quick as you can. The Wii DDR Multiplayer system by Cobalt Flux is a dance and step system that allows up to four competing users at once. Simply step on the arrows on your platform and match them up to the screen accurately. There are over 50+ songs and with a wide variety of practice mats by Exergame Fitness you can have up to 16 active players at one time
Tommy Seilheimer VP of Exergame Fitness adds:
“Our main goal along with the Greater Green Bay YMCA is to raise awareness and promote healthier lifestyles for kids and families in the Wisconsin community. Active Gaming, otherwise known as Exergaming is a way for kids to do something they are already familiar with and relate too…playing videogames. The difference here is that they are required to actively move and react in order to participate in our games. That’s the healthy aspect of what we do.
Combining videogames and exercise is the perfect merger for transitioning kids that are inactive and not getting enough daily exercise and activity, into kids that are competing with others, while playing fun interactive games that also require thinking and focus.”
Event organizer Bret Salscheider added:
“We’ve seen thousands of people come into Lambeau Field today and h
aving lots of fun! We are extremely excited to have Exergame Fitness as a sponsor in this event and look forward to continually promoting a way that kids can stay active and healthy while having fun in our community, It is a very unique and creative way to get kids engaged.”
About Exergame Fitness
Exergame Fitness – a Motion Fitness Company, is the world’s largest distributor & supplier of Exergaming, Exerlearning, Kids Fitness Products & Programming to YMCA’s, Schools, JCC’s. Park Districts, Health Clubs, Hospitals, Kid Zones, Family Entertainment Centers, Casinos, Government/VA and more.
Exergame Fitness provides Facility Planning & Installation, Grant & Funding Assistance, Program Design & Product Training, Turnkey Marketing Support, Free Layout Designs & Concepts, Detailed Programming Curriculums, Finance & Lease Options and more. Exergame Fitness offers the lowest prices on any of the products they carry backed by a 110% Lowest Price Guarantee.
Contact Person: Tommy Seilheimer
Company Name: Exergame Fitness
Telephone Number: (877) 668-4664 x1103
Fax Number: (847) 963-8966
Email Address: tommy@exergamefitness.com
Website Address: http://www.exergamefitness.com
Active Gaming Room – Peoria, IL
Jun 2nd
The Riverplex continues to innovate and lead in developing health and wellness programming. And now we’ve added the new “Vault Activation Zone by Exergame Fitness USA“—one of the first exergaming studios of its kind in the country!
It’s video game technology that’s out of the box thinking, with physical engagement that’s hard to resist. The addition of interactive exergaming includes offering clinical programs for those with limited mobility, private studio rentals, corporate team-building packages, school field trips, and after-prom parties, as well as our own fitness and recreation programs and RiverPlex member activities. Exergaming offers children a positive, safe place to become physically active.
Tommy Seilheimer VP of Exergame Fitness adds, “Our joint partnership with RiverPlex and OSF Saint Francis Medical Center is something that is going to help park districts, YMCA’s, JCC’s & Schools around the United States obtain grants, educational material on the exergaming industry and a qualified hands on approach to these amazing products that are getting health based results



